![]() MAME supports some of the Apple II clones, but they are listed as independent machines and each requires its own unique ROM set. These features are seldom being supported by most of the Apple II emulators. ![]() Some Apple II clones feature special quirks, for example, Chinese characters display in CEC. There are many Apple II clone computers, such as Laser 128, CEC, Bell & Howell, etc. In 1980, DOS 3.3 was the last new version of the original DOS released. The Apple IIc Plus was released in April of '88 and retailed for $675 and had a 65C02 CPU at 1MHz or 4MHz (it was user selectable for older programs), 8KB SRAM cache, same RAM, graphics modes, speaker as the Apple IIe Platinum, and a built in 800KB double sided 3.5-inch floppy drive. Unlike other products in the line that features an 8-bit CPU, Apple IIGS is equipped with a 16-bit 65C816 CPU running at 2.8 MHz. The Apple IIGS was released on September 15, 1986. The Apple IIe Platinum was just an Apple IIe Enhanced but with a full numeric keypad and 128KB of RAM. ![]() The Apple IIe Enhanced was released in March of '85 and was a Apple IIe but with a 65C02 CPU at 1.023 MHz. The Apple IIc was released on Apand retailed for $1295 and had a 65C02 CPU at 1.023 MHz, 128KB of RAM, same graphics modes, speaker, as the Apple IIe, it had built-in storage, and a built in 140KB single sided 5.25-inch floppy drive. The Apple IIe was released in January of '83 and had the same CPU and expansion slots as the Apple II, 64KB of RAM, had a full ASCII keyboard, it introduced the double-low-resolution graphics mode which had a resolution of 80x48 in 16-color, and a double-high-resolution of 560×192 in 16 colors. The Apple II+ was released in June of '79 and retailed for $1195 and had the same 6502 CPU, 16KB of RAM, the same graphics modes, speaker, expansion slots, and keyboard as the original. Some game controllers have different mappings for their buttons so the most generic mapping has been setup as default but alternate mappings can be accessed via command line switches.The Apple II was released in June of '77 and retailed for $1298 and had a 6502 CPU at 1.023 MHz, 4KB of RAM, a cassette tape for storage, a 1-bit speaker, 7 expansion slots, it's keyboard was only uppercase, a low-res 40x48 16-color graphics mode, and a hi-res 280x192 6-color graphics mode. AppleWin will automatically detect the "PC Controller" (this is independant to what is selected for Joystick1 and Joystick2 on the configuration page). A "PC Controller" needs to be connected to the PC. In the AppleWin Configuration page the "Input" tab is used to set the availablity of the required card in either slot 3, 4 or 5. ![]() It will also help me with not having to lug around an Apple II development system on my family vacations. I use AppleWin quite a lot for debugging and this is going to save me a great deal of time. This also gives developers an easy way to help out with developing software for these cards. A great option for those who do not have access to the physical joystick cards. Gamers now have the opportunity to play games such as "Attack of the PETSCII Rebots" which only supports the SNES MAX or a keyboard for user input, on an emulation platform with alternate controllers. Thank-you to Tom and Nick (long time AppleWin developers) for helping me get this feature into the software. AppleWin, the dominant Apple II emulation software for the Windows platform, from version 1.30.5.0 now supports the 4play and SNES MAX joystick cards. ![]()
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